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Only 2nd Tier Classes and above may acquire skills from this section.
OFFENSIVE MAGICAgidyne Deals heavy Fire damage to one foe.
Maragidyne Deals heavy Fire damage to all foes.
Bufudyne Deals heavy Ice damage to one foe.
Mabufudyne Deals heavy Ice damage to one foe.
Ziodyne Deals heavy Electric damage to one foe.
Maziodyne Deals heavy Electric damage to all foes.
Garudyne Deals heavy Wind damage to one foe.
Magarudyne Deals heavy Wind damage to all foes.
Aquadyne Deals heavy Water damage to one foe.
Malaquadyne Deals heavy Water damage to all foes.
Teradyne Deals heavy Earth damage to one foe.
Materadyne Deals heavy Earth damage to all foes.
Freidyne Deals heavy Nuclear damage to one foe.
Mafreidyne Deals heavy Nuclear damage to all foes.
Psiodyne Deals heavy Psy damage to one foe.
Mapsiodyne Deals heavy Psy damage to all foes.
Kougaon Deals heavy Bless damage to one foe.
Makougaon Deals heavy Bless damage to all foes.
Eigaon Deals heavy Curse damage to one foe.
Maeigaon Deals heavy Curse damage to all foes.
ALMIGHTY MAGICMegidolaon Deals heavy Almighty magic damage to all foes.
SLASH & SLASH ELEMENTAL SKILLSTempest Slash Deals heavy Slash damage to one foe.
Deathbound Deals heavy Slash damage to all foes.
Danse Macabre Deals light Slash damage three times to all foes.
Guillotine Deals medium Slash damage to one foe. Damage becomes severe if the foe is suffering from a status ailment.
Love Tap Deals heavy Slash damage to one foe. High chance to inflict Charm.
Hientou Deals heavy Slash + Fire damage to one foe.
Tousatsujin Deals heavy Slash + Ice damage to one foe.
Raijinzan Deals heavy Slash + Electric damage to one foe.
Kamikaze Strike Deals heavy Slash + Wind damage to one foe.
STRIKE & STRIKE ELEMENTAL SKILLSGigantic Fist Deals heavy Strike damage to one foe.
Megaton Press Deals heavy Strike damage to all foes.
Akasha Arts Deals medium Strike damage twice to all foes.
Mustard Bomb Deals heavy Strike damage to all foes. High chance to inflict Fear.
Head Smash Deals heavy Strike damage to one foe. Medium chance to inflict Sleep.
Heat Wave Deals medium Strike damage to one foe. Damage becomes severe if foe has decreased evasion.
Nuclear Blast Deals heavy Strike + Fire damage to one foe.
Thunder Smash Deals heavy Strike + Electric damage to one foe.
Magna Drop Deals heavy Strike + Earth damage to one foe.
Tidal Wave Deals heavy Strike + Water damage to one foe.
PIERCE & PIERCE ELEMENTAL SKILLSAeon Rain Deals heavy Pierce damage to one foe.
Star Tarantella Deals heavy Pierce damage to all foes.
Cruel Attack Deals medium Pierce damage to one foe. Damage becomes severe if foe has increased defense.
Blight Deals heavy Pierce damage to one foe. High chance to inflict Poison.
Flashbang Deals light Pierce damage to all foes. Medium chance to inflict Silence.
Windburst Deals heavy Pierce + Wind damage to one foe.
Aqua Regia Deals heavy Pierce + Water damage to one foe.
Maltet Deals heavy Pierce + Ice damage to one foe.
Star Shower Deals heavy Pierce + Earth damage to one foe.
ALMIGHTY SKILLSKachuuha Deals heavy Almighty physical damage to all foes.
BUFFS/DEBUFFSHeat Riser Increases an ally's attack, defense, and evasion.
Debilitate Decreases an enemy's attack, defense, and evasion.
Auto-Mataru Begins the battle by casting Matarukaja.
Passive skill.
Auto-Maraku Begins the battle by casting Marakukaja.
Passive skill.Auto-Masuku Begins the battle by casting Masukukaja.
Passive skill.Tables Turned Reverses buffs and debuffs on all fighters.
Phys Break Target becomes weak to all Physical attacks for two rounds.
Fire Break Target becomes weak to Fire for two rounds.
Ice Break Target becomes weak to Ice for two rounds.
Elec Break Target becomes weak to Electricity for two rounds.
Wind Break Target becomes weak to Wind for two rounds.
Water Break Target becomes weak to Water for two rounds.
Earth Break Target becomes weak to Earth for two rounds.
Nuclear Break Target becomes weak to Nuclear for two rounds.
Psy Break Target becomes weak to Psy for two rounds.
Bless Break Target becomes weak to Bless for two rounds.
Curse Break Target becomes weak to Curse for two rounds.
AILMENT MAGICDeep Slumber High odds of inflicting Sleep on one foe.
Soundproofing High odds of inflicting Silence on one foe.
Deadly Toxin High odds of inflicting Poison on one foe.
Cold Sweat Wakes up all Sleeping foes, then inflicts Fear.
Last Word Inflicting Silence on an enemy also deals medium Almighty magic damage.
Passive skill.Plague Inflicts medium Almighty magic damage to a Poisoned foe and then spreads the ailment with its current duration to its allies.
Unspeakable Horror High odds of inflicting Fear on one foe.
Marin Fuckin Karin High odds of inflicting Charm on one foe.
Wage War High odds of inflicting Rage on one foe.
Ghastly Wail Inflicts heavy Almighty magic damage to all Feared targets.
Castling Charmed foes will intercept attacks for you.
Passive skill.Raging Tiger Boosts attack further while Enraged.
Passive skill.
RECOVERY MAGICDiarahan Heals one target's severe wounds.
Mediarahan Heals the party's severe wounds.
Panacea Cures the party of any Physical Ailments.
Clarity Cures the party of any Mental Ailments.
Amrita Cures any ailment from a target.
TACTICAL SKILLSThird Eye Reveal all targets' names, Arcana, affinities, and skills. Replaces Full Analysis.
Goblet of Life Heals the party's serious wounds at the beginning of each round. Last two rounds.
Relaxing Wave Restores the party's stamina by a large amount.
Expose Weakness Declare an element. Target enemy becomes weak to that element until the end of combat. Cannot stack.
Designate: Sniper Designates another party member as the Sniper. The Sniper deals increased damage when exploiting an elemental weakness. Only one party member may be the Sniper at a time.
Designate: Trapper Designates another party member as the Trapper. The Trapper's ailment attacks will never fail. Only one party member may be the Trapper at a time.
Tactician Allows for the use of two Designate skills in one action.
Passive skill.
PASSIVE SKILLSFire Amp Strengthens Fire attacks by a medium mamount.
Ice Amp Strengthens Ice attacks by a medium amount.
Elec Amp Strengthens Elec attacks by a medium amount.
Wind Amp Strengthens Wind attacks by a medium amount.
Water Amp Strengthens Water attacks by a medium amount.
Earth Amp Strengthens Earth attacks by a medium amount.
Nuclear Amp Strengthens Nuclear attacks by a medium amount.
Psy Amp Strengthens Psy attacks by a medium amount.
Bless Amp Strengthens Bless attacks by a medium amount.
Curse Amp Strengthens Curse attacks by a medium amount.
Slash Amp Strengthens Slash attacks by a medium amount.
Strike Amp Strengthens Strike attacks by a medium amount.
Pierce Amp Strengthens Pierce attacks by a medium amount.
Blessing Strengthens recovery spells/items by a small amount.
Null Fire Nullify Fire attacks. Replaces Resist Fire.
Null Ice Nullify Ice attacks. Replaces Resist Ice.
Null Elec Nullify Elec attacks. Replaces Resist Elec.
Null Wind Nullify Wind attacks. Replaces Resist Wind.
Null Water Nullify Water attacks. Replaces Resist Water.
Null Earth Nullify Earth attacks. Replaces Resist Earth.
Null Nuclear Nullify Nuclear attacks. Replaces Resist Nuclear.
Null Psy Nullify Nuclear attacks. Replaces Resist Psy.
Null Bless Nullify Bless attacks. Replaces Resist Light.
Null Curse Nullify Curse attacks. Replaces Resist Dark.
Null Slash Nullify Slash attacks. Replaces Resist Slash.
Null Strike Nullify Strike attacks. Replaces Resist Strike.
Null Pierce Nullify Pierce attacks. Replaces Resist Pierce.
Null Sleep Renders immunity to Sleep.
That's unhealthy.Null Silence Renders immunity to Silence.
Null Poison Renders immunity to Poison.
Null Fear Renders immunity to Fear.
Null Charm Renders immunity to Charm.
Null Rage Renders immunity to Rage.
Fast Heal Halves the duration of status ailments.
Weapon Master Doubles the power of weapon attacks.
Skill Master Halves the health cost of skills.
Spell Master Halves the stamina cost of spells.
Regenerate 2 Restores 100 HP at the beginning of each round.
Invigorate 2 Restores 2 SP at the beginning of each round.
Devour Mana Once per round taking damage restores 1 SP.