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III. CLASSES - Posted Mar 17, 2018 2:01:46 GMT -7
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[attr="class","infobg"] [attr="class","infoTitle"]Class Lore [attr="class","infoBody"] What is a Persona?“I am thou…Thou art I.” A Persona is a manifestation of a person’s psyche. Anyone who awakens to this power obtains supernatural powers to use when called upon. One can say it is a ‘mask’ one can summon in order to face hardships along the road. Personas and Shadows are two sides of the same coin. Shadows are malevolent manifestations of one’s thoughts - but if those thoughts are controlled, they become a Persona. As the Persona is a reflection of a person's psyche, it is possible for the Persona to evolve into a strange state if the person has take up a resolution in their heart. A Persona can awaken in a person in one of a variety of ways: When someone is in a very life threatening situation, a Persona may manifest from the person in an attempt to save their life. Participating in the ‘Persona’ ritual, a fortune telling parlor game, where you gather a circle of friends and call out “Persona! Persona! Come here!” or some variation of those words. It has been said to do a number of things such as predict the future or cause strange happenings after the ritual is played out. A less common scenario is one somehow encountering their Shadow and learning to truly accept it. This requires a greater level of maturity than most people encountering their Shadow may currently possess, but it is far from implausible. Once their malevolent thoughts are tamed, the Shadow becomes a Persona. On very rare occasions, just simple supernatural expose can unlock a person’s Persona. You walk into the room, bam. Izanagi-no-Okami. Wow. Keep in mind that Personas may fade away or devolve into Shadows if certain conditions are met (extreme trauma, forgetting the lessons learned through life, refusing to acknowledge one's shortcomings, etc.). What is a Wild Card?“It is like the number zero… Empty, yet holding infinite potential within itself.”A User whose unique Persona ability is in the form of being able to hold multiple Personas. These could be granted to a person for a variety of reasons. A common ground for Wild Cards is that they have to make some sort of promise to take responsibility for their actions, usually a request that is asked within their dreams. While it is not the strict rule, most of these characters possess a greater maturity or understanding of the world around them than their peers. Other than that, they are just like any other Persona User. What is a Demon and who are Devil Summoners?“The contract is forged.”'Demons' are beings born from the beliefs of many throughout human age. Who can say where they came from? All we can say is that their origin is human thought. These are different from Mindless Shadows which operate by instinct. While most can’t speak a specific language, they can plan and listen. If they are hostile, they choose to be so. There is a class of humans who have learned to utilize the power of these demons. They forge contracts with them by hearing their voice. These people are crowned the title of Devil Summoner. The Devil Summoners of Sanyo operate out of a small office building in the Sun District in order to trade information about the supernatural ongoings in the city. Not all Devil Summoners have to operate within the office and can choose to work alone but there is a benefit to networking. What is a Shadow?“You are chaos and hubris given flesh and form.”A Shadow is one’s negative thoughts given form. A good majority of them are hostile due to carrying those harsh emotions, but some Shadows may be more docile than others. Like the humans whose thoughts they were forged from, Shadow personalities may vary greatly. However, a good rule of thumb is that upon initial creation, Shadows are Mindless beings who are primarily driven by the strongest emotion roiling within their body. Over time and exposure to elements that trigger deeper thought, a Mindless Shadow may gain Sentience. By becoming more than the negative thoughts that forged it, it can gain its own identity and thus a semblance of humanity. From there a Sentient Shadow may further embrace the psyche growing within them to become almost exactly like the humans that created them... Or they may choose to reject that psyche and embrace the chaos that has been growing alongside it, evolving into a more monstrous form than before. What is a Guardian User and what are Spirits?“There is still a light within you, trying to protect you.”Not all demons are physical. Some exist faintly through others. A Guardian Spirit is different from a Persona in that it is an entity of its own, with its own psyche and motivations. Unlike Personas and Demons, they are not summoned, but instead channeled. They quite literally grant their powers to the User who they have chosen to bond with. Guardian Spirits only appear to humans on the brink of death, and it is on their terms that they choose to bond with that human. Once this bond is created, the User and Spirit become a two-part team, working together in order to survive. What is a Prison?As of late, isolated spaces created by the stray thoughts of the inhabitants of Sanyo City are appearing. This appearance is signified by a sudden mirage that appears in the real world at night. The mirage would make the location the Prison covers look like it is within a heatwave according to Civilians. However for those exposed to the supernatural, the inside of a Prison is usually an alternate version of the area it covers created by a powerful Shadow. (Say for example, a neighborhood that is a bunch of normal houses is now a bunch of castles). Prisons usually go away come morning, and disappear permanently if the Shadow creator is destroyed. How does one's power grow?"Your abilities evolve as you develop your Social Links -- your emotional ties to others."Power grows through practice, however, there is only so much one can do alone. As one person interacts with those around them, their own potential can change in a variety of ways. Be they positive or negative, one's views expands through these interactions...
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III. CLASSES - Posted Mar 17, 2018 2:02:54 GMT -7
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[attr="class","infobg"] [attr="class","infoTitle"]Class Features [attr="class","infoBody"]General: -All non-Civilian classes have three tiers of power that they can progress through over the course of their growth. 1st Tier Classes may only use skills from the Basic and Intermediate section. 2nd Tier Classes may inherit a Unique Skill and draw from the Advanced Skill pool. 3rd Tier Classes are allowed to upgrade their Unique Skill and draw from the Expert Skill pool.
-Non-Civilian classes also have a unique Class Trait that is unlocked after reaching 3rd Tier. For Persona Users, Wild Card Users, and Devil Summoners, this is a passive ability. Sentient Shadows and Guardian Users gain an active ability.
-Personas/Main Personas, Sentient Shadows, and Guardian Users are granted 4 open skill slots at the 1st Tier. When they enter 2nd Tier, that maximum is raised to 6. At 3rd Tier, it becomes 8.
-Sub-Personas are capped out at 4 skill slots until Wild Card Users reach 3rd Tier.
-1st Tier Demons have a maximum of 2 open skill slots. At 2nd Tier this is raised to 3, and at 3rd Tier, it is raised again to 4. This is because both Demons can be active on the battlefield at the same time while Main and Sub-Personas must be swapped around.
-When creating your Persona User/Wild Card/Sentient Shadow/Guardian User character, you are only allowed to fill 3 of the 4 skill slots. The 4th slot must be filled through IC means.
-When creating your Devil Summoner character, you may fill both of your initial Demon's skill slots.
-Personas/Demons/Guardian Spirits/Shadows that choose to begin with no weaknesses/resistances forfeit their right to gain extra resistances as they tier up.
-Untamed Demons and Mindless Shadows appear as barely visible ghost-like apparitions outside of supernatural spaces. However, under specified conditions (read: staff intervention) they may manifest in the outside world.
-All players may only make full extent of their abilities in supernatural spaces (the Prisons). However, they may still call upon drastically weakened iterations of their abilities (a basic level skill may spark a small flame or increase the power of a punch, while higher level skills would be closer in power to basic skills within supernatural spaces). Mindless Shadows and untamed Demons manifested in the outside world will take roughly half as much damage from weakened skills as they would in supernatural spaces.
-All non-Civilian classes are given greatly enhanced durability within supernatural spaces and a degree of increased durability in the real world. Your mileage for the latter may vary depending on how you wish to write your character, but know that a Persona User won't be punching through lockers or jumping down several story buildings unscathed.
Civilians: -Civilians are the normals of the world, either blissfully unaware of the supernatural phenomena around them or suspicious of the oddities surrounding them. They have no special abilities, but can earn them through roleplay.
-By default, Civilians deal reduced damage to enemies and take increased damage from them. Think of it like a more 'realistic' reaction to getting hit by an Agi spell as opposed to when a Persona User gets struck by one. It's not pretty.
-While Civilians begin considerably weaker than the other classes, they may eventually chance upon the same powers of a Persona User, Wild Card, Devil Summoner, or Guardian User.
-Consider playing Civilians if you wish to write a full story of growth from hapless human to heroic User or Summoner, or their death and descent into a Shadow.
Persona Users: -A Persona cannot be changed unless an event warranting such occurs (trauma, reversal of the Arcana) and is run by staff. This is due to the User's Persona being a major reflection of their psyche - so naturally, a drastic change in said psyche is needed to warrant a Persona switch.
-Over the course of time and character development, Personas will progress into an Evolved state (Tier 2). Further development will allow an Evolved Persona to take on its Ultimate form (Tier 3) which may be an entirely new being or an augmented iteration of their Evolved form (i.e. Susano-o becoming Takehaya Susano-o).
-Initial Personas may resist up to one element in exchange for having a weakness. Evolved Personas may upgrade their resistance to nullification, and Ultimate Personas may add a second resistance and upgrade their nullification to absorption/repulsion.
-A Persona may acquire a Unique Skill once they reach their Evolved form, and it may be improved upon evolving to Ultimate form.
-When inside a supernatural space, a mask based on User's psyche appears on their head in some fashion. Breaking the mask by ripping it off unleashes the Persona. Persona Users seem to know this on instinct. The mask stays on the user's head when the Persona is not being used but they can be adjusted.
-Masks are not limited to the defined term. A User's 'mask' may be a pair of goggles, headphones, glasses, or a cloth drawn over the face. The important aspect is that they must be forcibly removed in some capacity to call forth the Persona.
-A Persona User's Class Trait is Fulfilled Potential. Fulfilled Potential gives Persona Users 2 additional skill slots, raising their total to 10. These slots may not be filled by Expert level skills.
Wild Cards: -A Wild Card may only possess two Personas at a time. One Persona will be designated as the "main" Persona, while the other becomes the "sub-Persona."
-In battle, a Wild Card User may freely shift between their Personas. However, doing so counts as their action for that post.
-Like regular Users, a Wild Card's main Persona may change into an Evolved form (Tier 2), and then once further into an Ultimate form (Tier 3). However, sub-Personas may not evolve at any point.
-Wild Cards do not start with both of their Personas upon creation or Awakening. They must acquire their sub-Persona in threads. Sub-Personas may be released at any time if a new one is desired, but the main Persona cannot be changed unless an event warranting such occurs (trauma, reversal of the Arcana) and is run by staff.
-Wild Cards may not inherit or create Unique Skills.
-A Wild Card's main Persona may resist one element and be weak to one element upon creation. Upon Evolving, they may upgrade their resistance into nullification. Upon gaining its Ultimate form, the Persona may add a second resistance OR upgrade their nullification into absorption/repulsion. Sub-Personas are only ever allowed to have one weakness/resistance combo.
-A Wild Card User invokes Psyche Shift by conjuring a tarot card of the benched Persona and sending it into their active Persona. Other than this baseline rule, you may be creative with how you activate Psyche Shift.
-The mask rules from Persona Users also apply to Wild Card Users. A Wild Card's 'mask' may undergo a minor or major cosmetic shift when they possess an active sub-Persona. This is optional.
-A Wild Card's Class Trait is Limitless Potential. Limitless Potential grants the Wild Card's sub-Persona 4 additional skill slots.
-Each PLAYER is only allowed to have ONE Wild Card character.
Devil Summoners: -Devil Summoners may forge a contract with upwards of two Demons at a time. They are only allowed to have one to start. Shadows may not be contracted.
-A Demon's Arcana does not have to align with their Summoner's.
-Devil Summoners may freely annul their contracts with any of their Demons, but should they chose to release all of their active Demons they will lose their supernatural endurance and become equivalent to Civilians until they forge a new contract.
-In most battles, Devil Summoners may communicate with Demons and Shadows and attempt to convince them to forfeit the battle. This can be done through methods ranging from bribery to sweet talking to intimidation.
-Only one Demon may inherit a Unique Skill at a time.
-Demons start with one resistance and one weakness.
-Both of a Devil Summoner's Demons may be summoned at once to apply their combined resistances and weaknesses to the Summoner. However, only one demon may act per round and any offensive or healing actions they take have drastically reduced potency. Due to the concentration required to field both Demons at once, a Devil Summoner's weapon attacks and used items will also be weakened.
-As a Devil Summoner gains experience in the dealings of the supernatural, they will gain prestige among their human and demonic peers alike, becoming Respected (2nd Tier) and then Honored (3rd Tier).
-2nd Tier Demons may upgrade their resistance into a nullification, and 3rd Tier Demons may upgrade their nullification into an absorption/repulsion.
-In the past, Devil Summoners contained Magnetite (the essence of their Demons) in sealed containers, be they talismans, books, tubes, or the like. Recent advancements in technology have allowed Devil Summoners to store Magnetite as data within wearable computers, hereby referred to as COMPs.
-It is highly inadvisable to summon a Demon in its true form in the real world. Doing so may cause undue panic and draw the ire of the rest of the Devil Summoner community upon you. Because news travels fast. Most tamed demons can take a real world-friendly form if they have to be summoned for non-combat purposes.
-A Devil Summoner's Class Trait is Flawless Execution. Flawless Execution negates the penalty for fielding both Demons simultaneously.
-Each PLAYER is only allowed to have TWO Devil Summoner characters.
Sentient Shadow: -Once Shadows become Sentient, their physical form changes to become human in appearance and they are allowed to walk freely in the real world like other fleshlings. Within supernatural spaces, bits of their original Shadow form become apparent (change of ears, sharp teeth, claws, that whole deal. Have fun, furries.) to signal their incomplete change. A Shadow mask matching the Sentient Shadow's Arcana also appears somewhere on their person. It cannot be discarded but may be moved around freely.
-Sentient Shadows may employ their skills freely in supernatural spaces, but they are restricted to the same limits that other Users are outside.
-Sentient Shadows may have up to one resistance and one corresponding weakness to start.
-If a Sentient Shadow becomes fully aware of the developed psyche within them and decide to commit to their growing sense of humanity, they may discard their Shadow form entirely and awaken to an Evolved Persona (2nd Tier). They become more or less human by this point and no longer carry any monstrous traits while within supernatural spaces. Their masks change accordingly, becoming similar to regular Users - a representation of the psyche they have chosen to inherit. Further down the road, like other Users, their Persona may evolve into an Ultimate form (3rd Tier). Shadows who take this route will be re-categorized into Persona Users and must follow Persona User guidelines.
-On the other hand, if a Sentient Shadow decides to embrace the chaotic stray thoughts that formed it, they may forgo their fledgling humanity entirely by tearing off their mask and eating it. This grants them the ability to transform into a more Vicious iteration of their original Shadow form (2nd Tier). Depending on their mental state, they may become even more Savage, granting them terrifying power. (3rd Tier). Shadows who take this route will eventually gain access to their Class Trait.
-After their path is chosen, a Sentient Shadow may upgrade their resistance into a nullification. Upon reaching 3rd Tier, they may add a second resistance AND upgrade their nullification to absorption/repulsion.
-Sentient Shadows cannot create their own Prisons. This can be explained by the development of a psyche taking dominance over the stray thoughts that initially created them. This rule stays in effect if the Sentient Shadow decides to forgo their humanity.
-A Savage Sentient Shadow's Class Trait is Trance. Trance is an active skill that massively amplifies the damage from the next outgoing spell, skill, or attack. This effect can stack with Charge/Concentrate. Has a three round cooldown after use.
-Each PLAYER is only allowed to have TWO Sentient Shadow characters.
Guardian User: -A Guardian Spirit is a mystical being born in the world's collective sea of souls that possesses its own psyche. As such they aren’t summoned so much as their powers are channeled through the User they bond with.
-As the User and Spirit take on life's hardships together, their bond will grow. Eventually the pair will become Trusted (2nd Tier), then Sworn (3rd Tier) partners to one another. As this bond strengthens, the Spirit manifests more clearly while active through changes in appearance and the like.
-Guardian Users may start with one resistance/weakness combination.
-As their bond becomes Trusted, they may upgrade their resistance into a nullification, and when it becomes Sworn they may add a second resistance AND upgrade their nullification to absorption/repulsion.
-A Guardian User's Class Trait is Echoing Spirit. Echoing Spirit is an active ability that allows the Guardian User to perform two actions during the next round. Has a three round cooldown after use.
-Each PLAYER is only allowed to have ONE Guardian User character.
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